The Facebook login requirement had sparked complaints and
privacy issues, leading a few agencies too are looking for a workaround.
Stanford University makes use of Meta's headsets in its publications on VR,
stated Jeremy Bailenson, the founding director of the group's Virtual Human
Interaction Lab. To make sure scholar privateness, the lab needed to are
searching for Meta's help in developing anonymized debts for classroom use.
Meta has an early lead within the VR headset market. The organization’s
Quest 2 accounted for ninety% of headset sales inside the first sector of this
12 months, in step with IDC. The tool's income far surpassed the second area ByteDance Pico headset, which held four. Five% of the market.
However, Meta faces stiff opposition from augmented truth
(AR) and VR clients. Microsoft's $three,500 HoloLens 2 AR headset has a
foothold within the agency marketplace because of features like managing access
to records through Microsoft's Azure Active Directory. Microsoft additionally
plans to collect Activision Blizzard, bringing that organization’s expertise in
constructing digital worlds for gaming to Microsoft's future AR and VR
merchandise.
Starting in August, the company will no longer require a
Facebook account to use its VR hardware. Instead, people will create a new
profile, called a Meta account, that's not connected to their social media.
Next year, Meta plans to allow companies to create business
Meta accounts for workers, manage VR headsets and provide Single Sign on for employees.
Meta did not provide further details about these capabilities.`
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